Models of Impact 2.0

Models of Impact is a strategic business-design toolkit. Our mission is to promote legacy and entrepreneurship in the social impact community by developing tools and resources that make it easy (and fun!) to design disruptive business models. Our method is comprised of a simple 4-step process: Learn, Invent, Program, and Report. Our toolkit is designed for Educators, Entrepreneurs, Designers, and Non-Profits, and is available on a "Pay-What-You-Want" basis for immediate download. This .zip file contains a series of game-based workshop curricula and brainstorm activities, a comprehensive glossary that documents 101 business models, a series of 3 maps, and a library of 98 icons. Join the community of 10,000+ entrepreneurs who have engaged in our game-changing approach to business-design, today!

 

For Educators

Integrate our methods to supplement your coursework in business modeling and entrepreneurship. Our educator toolkit includes a range of curricula for High School and Higher Ed.

For Entrepreneurs

Whether you’re in the early ideation phase, or already have a thriving enterprise, leverage the entrepreneur toolkit in order to gain clarity on your business model and potential for impact.

For DEsigners

Learn from our toolkit for designers and enhance your client engagements, in-house strategic planning and design initiatives, and service offerings with non-profit and for-profit clientele.

For Non-Profits

Many non-profits rely on donations and grants to get by, but this is not a sustainable business plan. Our toolkit introduces you to models that can propel your organization into the future.


the methodology

Our methodology is broken into 4 distinct segments: Learn, Invent, Program, and Report. After taking a deep-dive into the landscape of existing business models that are relevant to your areas of interest/operation, users engage in a cross-pollination of ideas that serve as the catalyst for a new product, service, or program. The "secret sauce" of the Models of Impact methodology is a game-based experience that creates the space for spontaneous discovery in order to challenge ideas and help you think BIG. By exploring a range of ideas in an unbiased manner, you are able to understand the edges of your opportunity for impact. 

 

"It's difficult to think about the breadth of business models without proper framework. The [Models of Impact] exercise gave each chapter that framework to begin asking themselves the core questions that contribute to the creation of a new business."

Garrett Jacobs, AFH CHAPTER NETWORK 

Featured Models of Impact

A commitment made by businesses to donate at least 1% of all profits to environmental causes. RA Partners, Patagonia, New Outlook Financial.

A commitment made by businesses to donate at least 1% of all profits to environmental causes. RA Partners, Patagonia, New Outlook Financial.

A model that allows customers to purchase a product that sponsors a product of equal or lesser value to be sent to individuals/communities/ organizations in need. TOMS, One Laptop Per Child (OLPC).

A model that allows customers to purchase a product that sponsors a product of equal or lesser value to be sent to individuals/communities/ organizations in need. TOMS, One Laptop Per Child (OLPC).

Products that are available for free/low cost that allow the end users to build upon a framework in order to develop new solutions that can scale across industry. Processing, Makerbot, Arduino.

Products that are available for free/low cost that allow the end users to build upon a framework in order to develop new solutions that can scale across industry. Processing, Makerbot, Arduino.

A model that allows service-providers to increase bandwidth while lowering company overhead in order to allocate resources toward a 50% pro-bono commitment. verynice, No Typical Moments.

A model that allows service-providers to increase bandwidth while lowering company overhead in order to allocate resources toward a 50% pro-bono commitment. verynice, No Typical Moments.

Businesses that develop products with the specific purpose to alleviate medical/health stress for their end users. Jerry the Bear, Medic Mobile, SwipeSense.

Businesses that develop products with the specific purpose to alleviate medical/health stress for their end users. Jerry the Bear, Medic Mobile, SwipeSense.

Products and/or services that are manufactured and/or offered in a manner that allows the business to create jobs in developing countries. SHE, Apolis.

Products and/or services that are manufactured and/or offered in a manner that allows the business to create jobs in developing countries. SHE, Apolis.

A model in which the proprietor of a restaurant directs his/her purchases toward local farmers in order to reduce footprint while simultaneously supporting the local economy. 

A model in which the proprietor of a restaurant directs his/her purchases toward local farmers in order to reduce footprint while simultaneously supporting the local economy. 

A model in which service-providers take on a pro-bono project in one intensive session that typically lasts for 24 hours and leverages all resources. Impact Rising, Global Service Jam, CreateAthon

A model in which service-providers take on a pro-bono project in one intensive session that typically lasts for 24 hours and leverages all resources. Impact Rising, Global Service Jam, CreateAthon

A method of fundraising that activates a group of people to make a mass of small purchases that collectively fund a project or initiative. Start Some Good, Kickstarter, IndieGoGo, Patreon

A method of fundraising that activates a group of people to make a mass of small purchases that collectively fund a project or initiative. Start Some Good, Kickstarter, IndieGoGo, Patreon

A business in the service or product-oriented business space that is dedicated to inventing products or delivering services that raise awareness around a cause. Sevenly, Falling Whistles, Keep A Breast.

A business in the service or product-oriented business space that is dedicated to inventing products or delivering services that raise awareness around a cause. Sevenly, Falling Whistles, Keep A Breast.

A collaborative economy that is built around the concept of sharing physical or intellectual resources between peers. Burning Man, Task Rabbit, Uber, Lyft, Airbnb

A collaborative economy that is built around the concept of sharing physical or intellectual resources between peers. Burning Man, Task Rabbit, Uber, Lyft, Airbnb

 A model in which businesses dedicate a set percentage of their inventory to be donated to communities in need. Microsoft, Kraft Foods, Google, Marriott International, Pfizer.

 A model in which businesses dedicate a set percentage of their inventory to be donated to communities in need. Microsoft, Kraft Foods, Google, Marriott International, Pfizer.

 

"This process has helped us shape the next step for Brainitch by confirming our set goals and initiatives so we can better engage new customers and differentiate ourselves from our competitors."

Todd Terrazas, Social Entrepreneur + CEO of Brainitch

 

THE TOOLKIT

The toolkit is packed with everything that you need to engage with the methodology. To download a copy of our toolkit, head over to our GumRoad page, pay what ever you think it's worth, and create a model of impact. In addition to the game-based workshop curricula and brainstorm activities, the toolkit also includes a comprehensive glossary that documents 101 unique business models, a set of 3 maps, worksheets, a library of 98 icons, and even paper cut-out die (yup).


"[Models of Impact] is paving the way for designers to make an impact on society by bringing their inherently entrepreneurial way of thinking into the organizations they work with and for."

Ilise Benun, HOW Magazine


Models of Impact is an initiative and service of verynice, a global design-strategy consultancy that ignites movements, builds brands, and changes perspectives. Spearheaded by the globally recognized social entrepreneur and design-strategist, Matthew Manos, Models of Impact’s tools and strategic business-design methods have been leveraged by over 10,000 entrepreneurs, students, and organizations around the world. Some of these clients and users have included General Assembly, NYU, California College of the Arts, BrainItch, The Hydrous, World Future Society, Mattel, EA, Architecture for Humanity, AIGA Los Angeles, UCLA, and Singularity University. In addition to our toolkits, we also design custom workshop experiences and reports for a select group of clients. If you are interested in learning more about our services, please direct inquiries to info@verynice.co.

Contributors/Supporters: Thanks to Kate Manos, Alisa Olinova, Noah Goldberg-Jaffe, Bora Shin, Jake Dunagan, Jess Zhang, Harrison Cavallero, Renae Getlin, Lorie Manos, Jeff Manos, Daleen Saah, Katy del Villar, Todd Terrazas, George McGraw, Sly Lee, Pascal Finette, Zhan Li, Anthony Allen, Mariana del Carmen Somma, Josiah Pak, Will Semmes, Gregory Stock, Alida Draudt, JJ Hadley, Julia West, Leticia Murray, Ryan Hogan, Andy Billings, Jeff Cain, Singularity University, California College of the Arts, and so many more.